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Showing posts from November, 2008

Kids are the best comedians

So I have to start by saying this: My wife is walking in the 3 day. For those that do not know what that is; it is a 3day 60 mile walk to support research for the cure of Breast Cancer. I'm very proud of her for this, and I think it is an amazing thing, but not the point of this story.... Anyway most of the planning meetings for the walk are at our house, where the girls discuss shirts to order so they match, what shoes to wear, stuff to take to tent ect. Anyway they have these meetings and the kids are around so they pick up on things you don't think about. So the other afternoon, I'm talking to my 2 and 1/2 year old son: "where is mommy?" he asks. "She is at work." I reply. "Why?" he retorts....( currently Why? is his 2nd favorite saying on the planet - next to "Yo Joe!" ) "Because she is making money!" I answer back. "For her BOOBIES?" he asks completely straight faced! at this point I could not respond beca

Canned adventures redux

So I went ahead and tried the whole "create a canned adventure" for the Session we are currently doing. I mean I basically had a good idea of where I wanted the adventure to go and what not, so I started typing it up. On the good side, it really helped me design a quest that used the strengths and weaknesses of the chars that are currently playing. However even with spending as much time as I did planning out all the possible outcomes, they went and did something I didn't even think about. Here is where I think the "canned" adventures throw me. When your GM'ing and you are doing it off of a vague idea, or a basic set of notes, you are pretty much prepared for anything that the chars throw out there, because you are not expecting them to do anything. However when you write up the way the story "should" unfold, if they don't stick to the (your) plan, it is easy to feel like a deer in headlights. That being said, I think I'm going to con